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The only two points within the entire game that used the throw mechanic, came after the tutorial to feed cats and to move a bunch of rocks because light attracted them. Another issue with the game I had, was the use of throwing objects. It’s also a bit unfair because the monsters suddenly get faster too. It keeps the young girl on the same speed, and inserts puzzles that not only lead to instant death, if the player isn’t clever enough to get through them. The game also constrains players with the puzzles because of the hide and seek mechanic. Instead of gradually going up in difficulty, it just all the sudden gets hard and that’s frustrating. The difficulty seems to take a huge spike, basically becoming difficult on purpose trying to be hard. However, after Chapter Three, the game becomes ridiculously hard. Getting past them is simple, and even fun. From the beginning to about three chapters in, the monsters are not hard at all.
#Yomawari night alone kotaku review trial
So, you have to use trial and error in hiding behind objects and fleeing from the spirits. The main character is limited by stamina, and the game does not allow you to fight spirits at all. Yomawari focuses on hide and seek mechanics, which should be nostalgic for Corpse Party players. Her character’s colors is that beacon of light in Yomawari allowing to achieve her role as the heroine in the story. The use of colors on the young girl also adds a symbol of light in the dark environment around her, with the yellow dress and red ribbons on her head. The colors are also used in sync, where the use of dark colors in not only shadows, but in the spirits themselves, contrast with bright colors like red. It’s simple, yet detailed and sticks with a nice chibi (cute) artstyle. The Cute ArtstyleĪ big positive for Yomawari is the distinct art style. Leaving me with more of an empty feeling. The few times it does, the fear factor loses itself very quickly. Yomawari unfortunately does not offer that opportunity. As someone that plays many horror games, the purpose is to create a new form of terror the player hasn’t experienced beforehand. I felt it didn’t even quite create much of a creepy vibe either. So, my highest point of terror came from Chapter Six. I have a phobia of bugs with many legs or that resemble spiders. For example, Chapter six featured a giant Centipede.
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The scares are based on a spirit that focuses on a certain phobia. The only time that it provided any scares, were some jump scares here and there. The game delivers more of a frustrating vibe, than anything else. The game teaches about life and death, but it does it so poorly that the actual item used for the lesson is lost in translation. Also, the place that Poro had in the story no longer becomes important but rather just a reason the story begins. Not even in the random items they collect, does it tell you why the two girls are in a town filled with evil spirits that kidnap people. Except, the player can’t make a valid interpretation when the game offers nothing in way of explanation. Not to offer any spoilers, but the game tries to reach an ending that is based on player interpretation. However, when they have no connection to the main boss it becomes an issue in understanding the plot. I found the use of evil spirit bosses that have their own mini stories very cool because it adds extras to the game. Thus starts the game in earnest, and the tale of a girl walking around her town at night. So, the young girl set’s out to find her sister. Then she mysteriously disappears as well. The young girl’s dog Poro disappears and her older sister goes to find him. The story begins in a very straight forward way.
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Price: PS Vita $39.99 PC (Steam) $19.99 The Girl’s Tale The issue is that it fails midway into the game. While also having a moral lesson to the whole plot. The game wants to deliver a creepy and horror filled atmosphere. A lesson that the main character, the young girl, is supposed to learn throughout the seven chapters, while she avoids spirits and death to rescue her sister along the way. Everything within the game is supposed to mean something. It’s a Survival Horror indie game that is supposed to interpret the meaning of mortality and consequences.
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Yomawari: Night Alone is the newest title from Nippon Ichi Software and NIS America.